Kristen Carey
This is the first of many installments on the exploration of what makes up the feminine or masculine, and how these concepts affect us.
Jake Finan is a junior physics major at the University of Idaho. Outside of academics, Finan is active in the university’s Gay Straight Alliance, and is a regular performer at the TabiKat drag shows, known by many as the fierce Jacqueline Suprise. Finan, standing at six foot five minus heels and, as he put it, “2XX” pounds, is very vocal about and personally connected to the issue of gender identity.
“As my gender identity, I identify as trans…I don’t feel uncomfortable in the body I was given…there are some people that transcend gender, and I think I more or less fit into that…it’s nobody’s business what’s in my pants.”
Finan was blunt about how he fits into the spectrum of gender.
“I don’t feel that I fit into the male-female binary,” Finan said.
Finan had a broad perspective on his sexuality.
“…for all intensive purposes I identify as gay because I feel like it’s a concept I can really grasp on to…it’s about labeling yourself to a point where you get stuff done but not labeling yourself so much that you are confining yourself to a box…I identify as queer more than anything…I’m not hetero-normative; I might identify as a male, but there are definitely cross-sections between gender and sexuality.” Continue reading

Girls want to kick ass too! Women in video games: Opinion
The video game business is widely known as one of the most gendered industries in the world. If you have ever been down the video game aisle in your local mega-store, you will know exactly what I am talking about. Games like Call of Duty, Halo, Assassin’s Creed, or possibly the worst offender of all Grand Theft Auto are selling off the shelves, creating sequel to sequel to sequel, and enforcing gender roles through many a television set in America. These games, with minor exception, ooze with hyper-masculinity, portraying all the main characters as not only male, but violent, physically strong, street smart and emotionally insensitive. This is problematic for two reasons: one, it creates a paradigm of masculinity that is harmful for young boys everywhere who feel inadequate for not falling within those guidelines, and two, omitting women from the lead role in these games is equivalent to saying that women lack the qualities the lead possesses: brain and brawn.
The women they do decide to include in video games fall short of satisfying. I present the court “Exhibit A”. In the game Grand Theft Auto IV, women serve five main purposes: a) to get beat up, b) to get killed, c) to get run over with a vehicle, d) to have sex with and e) to sell illicit drugs. Women are absent from any place of “honor” (although to say any part of this “game” resembles anything remotely related to honor would be a stretch). “Exhibit B” gets better, but still has much room for improvement. Continue reading →
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Filed under Commentary, Opinion
Tagged as Femininity, Feminism, Masculinity, Pop Culture, Video Games